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TACTICAL COMMAND / DEFENSE LAB
ORIGINAL TRAINING SIMULATOR
Base Defense Simulator
Keep the force garrisoned. Pull units out when you choose, manipulate the target, and lead skill shots.
TRAINING OBJECTIVE
SURVIVE: ELIMINATE HIGH-DAMAGE ARTILLERY
The base is attacked from both sides. Enemy artillery is the main threat; passive base guns alone will not stop the assault.
TACTICAL TIP · ARTILLERY SKILLSArtillery skills hit hard at range. Their timing can help you stop priority targets quickly.
WIN CONDITIONKeep the base alive and destroy the assault.
100%
00:00
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BASE
INACTIVE
SURVIVE TO WINKeep the base alive. Enemy artillery deals the most damage, so destroy it as quickly as possible. Time artillery skills or reset garrison targeting to stop its attacks.
Enemy tanksEnemy artilleryBase target-lock ray
1×
3
FIELD DEPLOYMENT
0%
100%
REAL-TIME TACTICAL TRAINING
Base Defense Simulator
Two formations attack from opposite sides. Tanks advance through a center lane; artillery stays on separated outer flanks, so a tank-group skill shot won't splash the artillery.
YOUR BASEPLAYER COMMANDYour garrison and selectable loadoutVSRIVAL BASEAI COMMANDEnemy garrison and Gen 1 officers
YOUR BASE · PLAYER LOADOUTChoose your stacks and officers
UNITCAPTAINPARTNER
TACTICAL NOTE:Wait for the first base hit to activate defense. Your garrisoned units and both front/rear base guns show their target locks as red rays. TAP TO REVIEW ↗
FORMATION WORKSHOP
Army & Officer Setup
Choose from the 95-officer WP Commander roster. Names, generations, and specializations follow its catalog. Selected officers use level-5 passive and awakening effects; editable values tune the simulator's scaled damage and timing. Each unit fields a five-vehicle stack: surviving vehicles preserve firepower, direct hits concentrate damage, and area skills spread reduced damage across nearby stacks. Each unit always alternates captain then partner on one shared skill meter. Charge pauses while the unit moves and resumes when it is engaged; returning to garrison resets the meter to the captain. Weapon reload remains separate. Open WP Commander unit catalog (57 indexed models).
Command base
FIELD RECORDING
Action log & replay
Choose an entry to replay the seconds that followed.
Battle actions will appear here after the battle begins.